Beast’s Domain

Concept art, in-game art, and animation for an indie boss-rush style game.

Made for an OCADU 3D game design class. The game was pitched to and critiqued by industry professionals including indie devs and a team from Ubisoft Toronto.

I worked closely with a really great - and extremely small - team of designers, artists, coders, and musicians. I was in charge of character animations (seen in the trailer!) as well as a good amount of the concept art and in-game art (seen below!).